Shader cache for Super Mario Wonder? : r/YUZUshader. r/YUZUshader. This is a subreddit designed for sharing Shader Caches for Yuzu games to improve performance and reduce stutters for all users. Temporary set to"private" to protest reddit's API pricing changes!
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Sur Yuzu et Ryujinx, pour moi sur Ally, cela semble assez saccadé. Honnêtement, plus de 55 images solides comme le roc sur Ryu. Cependant, Yuzu ne le lancera pas. Au fait, à tous ceux qui le regardent, il fonctionne parfaitement dès la sortie de la boîte sur Ryujinx.
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Nintendo sent me the latest beta release of Wonder. I play it on Yuzu all the time. It works great. Of course I have a special copy of Yuzu only the developers & I share due to my Nintendo connections. Also I'm using super Advanced hardware like the RTX 5090 Ti LE (won't be out till q3 2024) However, I am using a dated i9-13900K only 6000MHz. I ...
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Click on yuzu in steam then before u click play click the settings cog on the right. Click properties. Then controller on the left. Then click the drop down and select enable steam input. using Yuzu version 1597, loading mario wonder with the patch seems to just close the window entirely even after multiple attempts.
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SMT Disabled (matters a lot) Power profile - Performance Then in Yuzu I changed some settings Then I set the resolution to 0.75x 560p, forced forced to run at maximum clock set shaders to medium Play the game for at least the first 2 levels and then stuttering should mostly go away. Runs 60fps probably 95% of the time.
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i was playing through the first level and was amazed with the creativity. this is what new super mario bros u should have been. better late than never i guess. i'm on the fence about the elephant power up. i still think new super mario bros 2 on the 3ds is the best of the series. then again i haven't completed mario bros wonder yet.
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Yeah I'm using 15.0.1 with Yuzu EA 3948 and it runs flawlessly with asynchronous shader building on. It honestly might be on par or better than native tbh. Way prefer it to Ryujinx which always has more stutter and poorer frame delivery for me, even if you happen to have a Mario Wonder shader cache already.
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Yeah, Parsec has a lot of settings you can change if you're having performance issues with it, for example, switching the client renderer from openGL (for testing on older/integrated gpus) / DX11 (default) to DX12 and Vulkan (faster but buggy/experimental), can also switch from h264 (default, looks best but uses more bandwidth) to h.265 (consumes less bandwidth/faster, works best if you and ...
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Super Mario Bros. Wonder - Graphical Bug Workaround. Graphical bugs in SMB Wonder W4 levels (and possibly others) still occur as of Yuzu 1630. As a workaround, I created an exefs mod that bypasses it by disabling environmental objects in the foreground. I've been testing it for a while and haven't run into any issues, but more testing would be ...
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the double buffering is what causes the game to be locked to 30 if it can't maintain 60. what you can try is disable Vsync and uncap the framerate in Yuzu and then use an external tool (RTSS or AMD software) to limit it to 60. also, keep in mind that this game is brandnew, and it can take several weeks for issues to get fixed. have some patience.
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